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Zombie RushZombie Rush

Grow your squad, pick the right gates and wipe out the horde.

Android · Vertical 9:16Unity 6 · URP 2DFree

Zombie Rush is a crowd shooter arcade: you drag a self-firing squad down an infested road, cross gates that multiply (or punish) it, free caged survivors and endure the horde's erosion up to the boss. Short, tactile and with rogue-lite progression.

/ Play in your browser

The same build, compiled to WebGL. On desktop move with the ← → arrows (or A/D); on mobile, drag your finger.

Click inside the game so it captures the keyboard.

Installable web app ↗

On mobile, open it and use “Add to Home Screen”: you'll get the game as an app, with its icon and fullscreen.

/ How to play

01

Swipe

Move the squad horizontally with one finger. Firing is automatic.

02

Recruit

Pick the good gate of each pair and break cages to grow.

03

Endure

The horde bites your front line: every zombie that reaches you costs soldiers.

04

Upgrade

Earn perks, coins and raise your starting point in the shop.

/ Features

100 fixed levels

Deterministic campaign across 10 acts: every run of level N is identical and learnable.

Gates that multiply

×2 / +N gates against trap gates: the constant decision that defines the genre.

The squad is your life

Every soldier counts: the horde erodes your front line and cages reinforce it.

Bosses every 10 levels

4 distinct patterns: summoner, charge, spitter and a combined enrage.

6 weapon tiers

From the Pistol to the piercing Laser, upgrading with WEAPON+ gates mid-run.

Day / night cycle

Levels x7–x9 of each act turn to night: cool tints, streetlights and extra tension.

/ The horde

The base zombie sprite is gray and the game tints it per variant. Each type brings its own counterplay and is introduced gradually across the campaign.

Zombie

×1.0 spd · ×1.0 hp

The horde's flesh. Contact: −1 soldier.

Runner

×1.7 spd · ×0.7 hp

Small and very fast: prioritize it.

Tank

×0.7 spd · ×2.2 hp

Slow and massive. A bullet sponge.

Bomber

×0.95 spd · ×1.6 hp

Kill it far away: on contact it bursts and costs 3.

Spitter

×0.9 spd · ×1.1 hp

Plants and fires dodgeable acid (not knockdownable).

Screamer

×0.9 spd · ×1.3 hp

Screams and speeds up the nearby horde: take it down early.

Boss · every 10 levels

A massive silhouette with one pattern per act: summoner, charge, spitter and a combined enrage. On contact it costs 4 soldiers and bounces; the act is won by taking it down.

/ Biomes

Suburbs

Levels 1–20
Suburbs

Downtown

Levels 21–40
Downtown

Cemetery

Levels 41–60
Cemetery

Industrial

Levels 61–80
Industrial

Laboratory

Levels 81–100
Laboratory

/ Arsenal · 6 tiers

WeaponDamageRateCharacter
Pistol×1.0×1.0Reliable starter.
SMG×0.7×2.0Pure fire rate.
Shotgun×1.6×0.9Hits hard and pierces.
Rifle×1.3×1.4Perfectly balanced.
Minigun×0.85×2.8A wall of lead.
Laser×2.2×1.3Final tier: pierces the whole horde.

/ Active ability

Grenade

Area explosion over the horde. Instant damage.

Freeze

Freezes the horde for a few seconds. Crowd control.

Sentry

A temporary allied turret that fires on its own.

/ Permanent perks

Power

+12% damage per shot.

Fire rate

+8% fire rate.

Piercing

Bullets pierce +1 enemy.

Magnet

+30% pickup radius for power-ups.

Armor

+2.5s shield at the start of each level.

Reinforcements

+2 starting soldiers.

Luck

+33% power-up chance.

/ Modes and meta-progression

Campaign

100 deterministic levels across 10 acts, a boss every 10 and night on x7–x9.

Survival

Chained waves with +4% hp per wave. Local best.

Daily Challenge

The date is the seed: the same run for everyone, best per day.

/ Specs

Genre
Crowd shooter arcade with gates (vertical)
Platform
Android · portrait 9:16 · IL2CPP + ARM64
Engine
Unity 6000.4.9f1 · URP 2D · Linear
Package
com.luismiguel.zombierush
Language
Spanish
Art
CC0 assets (Kenney) + custom branding