
Grow your squad, pick the right gates and wipe out the horde.

Zombie Rush is a crowd shooter arcade: you drag a self-firing squad down an infested road, cross gates that multiply (or punish) it, free caged survivors and endure the horde's erosion up to the boss. Short, tactile and with rogue-lite progression.
/ Play in your browser
The same build, compiled to WebGL. On desktop move with the ← → arrows (or A/D); on mobile, drag your finger.
Click inside the game so it captures the keyboard.
On mobile, open it and use “Add to Home Screen”: you'll get the game as an app, with its icon and fullscreen.
/ How to play
Swipe
Move the squad horizontally with one finger. Firing is automatic.
Recruit
Pick the good gate of each pair and break cages to grow.
Endure
The horde bites your front line: every zombie that reaches you costs soldiers.
Upgrade
Earn perks, coins and raise your starting point in the shop.
/ Features
100 fixed levels
Deterministic campaign across 10 acts: every run of level N is identical and learnable.
Gates that multiply
×2 / +N gates against trap gates: the constant decision that defines the genre.
The squad is your life
Every soldier counts: the horde erodes your front line and cages reinforce it.
Bosses every 10 levels
4 distinct patterns: summoner, charge, spitter and a combined enrage.
6 weapon tiers
From the Pistol to the piercing Laser, upgrading with WEAPON+ gates mid-run.
Day / night cycle
Levels x7–x9 of each act turn to night: cool tints, streetlights and extra tension.
/ The horde
The base zombie sprite is gray and the game tints it per variant. Each type brings its own counterplay and is introduced gradually across the campaign.
Zombie
×1.0 spd · ×1.0 hp
The horde's flesh. Contact: −1 soldier.
Runner
×1.7 spd · ×0.7 hp
Small and very fast: prioritize it.
Tank
×0.7 spd · ×2.2 hp
Slow and massive. A bullet sponge.
Bomber
×0.95 spd · ×1.6 hp
Kill it far away: on contact it bursts and costs 3.
Spitter
×0.9 spd · ×1.1 hp
Plants and fires dodgeable acid (not knockdownable).
Screamer
×0.9 spd · ×1.3 hp
Screams and speeds up the nearby horde: take it down early.
A massive silhouette with one pattern per act: summoner, charge, spitter and a combined enrage. On contact it costs 4 soldiers and bounces; the act is won by taking it down.
/ Biomes
Suburbs
Levels 1–20
Downtown
Levels 21–40
Cemetery
Levels 41–60
Industrial
Levels 61–80
Laboratory
Levels 81–100
/ Arsenal · 6 tiers
| Weapon | Damage | Rate | Character |
|---|---|---|---|
| Pistol | ×1.0 | ×1.0 | Reliable starter. |
| SMG | ×0.7 | ×2.0 | Pure fire rate. |
| Shotgun | ×1.6 | ×0.9 | Hits hard and pierces. |
| Rifle | ×1.3 | ×1.4 | Perfectly balanced. |
| Minigun | ×0.85 | ×2.8 | A wall of lead. |
| Laser | ×2.2 | ×1.3 | Final tier: pierces the whole horde. |
/ Active ability
Grenade
Area explosion over the horde. Instant damage.
Freeze
Freezes the horde for a few seconds. Crowd control.
Sentry
A temporary allied turret that fires on its own.
/ Permanent perks
Power
+12% damage per shot.
Fire rate
+8% fire rate.
Piercing
Bullets pierce +1 enemy.
Magnet
+30% pickup radius for power-ups.
Armor
+2.5s shield at the start of each level.
Reinforcements
+2 starting soldiers.
Luck
+33% power-up chance.
/ Modes and meta-progression
Campaign
100 deterministic levels across 10 acts, a boss every 10 and night on x7–x9.
Survival
Chained waves with +4% hp per wave. Local best.
Daily Challenge
The date is the seed: the same run for everyone, best per day.
/ Specs
- Genre
- Crowd shooter arcade with gates (vertical)
- Platform
- Android · portrait 9:16 · IL2CPP + ARM64
- Engine
- Unity 6000.4.9f1 · URP 2D · Linear
- Package
- com.luismiguel.zombierush
- Language
- Spanish
- Art
- CC0 assets (Kenney) + custom branding